1 |
part_shardsys = part_system_create(); |
2 |
part_shardEm = part_emitter_create(part_shardsys); |
3 |
part_system_depth(part_shardsys, 0); |
4 |
part_shard = part_type_create(); |
5 |
part_type_sprite(part_shard, 3695, 0, 1, 1); |
6 |
part_type_size(part_shard, 1, 1, 0, 0); |
7 |
part_type_alpha2(part_shard, 1, 0); |
8 |
part_type_speed(part_shard, 2, 2, 0, 0); |
9 |
part_type_direction(part_shard, 75, 105, 0, 0); |
10 |
part_type_gravity(part_shard, 0.2, 270); |
11 |
part_type_life(part_shard, 30, 30); |
12 |
part_type_blend(part_shard, 1); |
13 |
part_emitter_region(part_shardsys, part_shardEm, 1660, 1860, 70, 90, 0, 0); |
14 |
part_emitter_burst(part_shardsys, part_shardEm, part_shard, 30); |
15 |
audio_play_sound(snd_mirrorbreak3, 1, 0); |
16 |
alarm[0] = 60; |