|
1
|
part_shardsys = part_system_create();
|
|
2
|
part_shardEm = part_emitter_create(part_shardsys);
|
|
3
|
part_system_depth(part_shardsys, 0);
|
|
4
|
part_shard = part_type_create();
|
|
5
|
part_type_sprite(part_shard, 3695, 0, 1, 1);
|
|
6
|
part_type_size(part_shard, 1, 1, 0, 0);
|
|
7
|
part_type_alpha2(part_shard, 1, 0);
|
|
8
|
part_type_speed(part_shard, 2, 2, 0, 0);
|
|
9
|
part_type_direction(part_shard, 75, 105, 0, 0);
|
|
10
|
part_type_gravity(part_shard, 0.2, 270);
|
|
11
|
part_type_life(part_shard, 30, 30);
|
|
12
|
part_type_blend(part_shard, 1);
|
|
13
|
part_emitter_region(part_shardsys, part_shardEm, 1660, 1860, 70, 90, 0, 0);
|
|
14
|
part_emitter_burst(part_shardsys, part_shardEm, part_shard, 30);
|
|
15
|
audio_play_sound(snd_mirrorbreak3, 1, 0);
|
|
16
|
alarm[0] = 60; gml_Object_part_steamworks_22_glass_Alarm_0.gml
instance_destroy();
|