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gml_Room_rm_steamworks_01_Create

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1
var shadow = instance_create(0, 0, obj_shadow_master);
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instance_create(0, 0, obj_steamworks_footsteps);
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instance_create(0, 0, obj_steamworks_metal_sounds);
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instance_create(0, 0, obj_vignette);
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with (shadow)
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    reverse = true;