| 1 |
target_direction = 90; |
| 2 |
if (global.route == 3) |
| 3 |
{ |
| 4 |
message[0] = "* (There is nothing of note# inside.)"; |
| 5 |
exit; |
| 6 |
} |
| 7 |
switch (global.dunes_flag[20]) |
| 8 |
{ |
| 9 |
case 1: |
| 10 |
message[0] = "* (You peer through the# window...)"; |
| 11 |
message[1] = "* (You see a monster putting# random liquids in several# syringes.)"; |
| 12 |
break; |
| 13 |
case 2: |
| 14 |
case 3: |
| 15 |
message[0] = "* (You peer through the window...)"; |
| 16 |
message[1] = "* (You see the doctor using a# defibrillator to wake a monster# up.)"; |
| 17 |
break; |
| 18 |
case 4: |
| 19 |
case 5: |
| 20 |
message[0] = "* (You peer through the window...)"; |
| 21 |
message[1] = "* (You see a monster# color-coordinating their# pills.)"; |
| 22 |
break; |
| 23 |
case 6: |
| 24 |
case 7: |
| 25 |
message[0] = "* (You peer through the# window...)"; |
| 26 |
message[1] = "* (You see the doctor cowering# in a corner as another monster# eats an apple.)"; |
| 27 |
break; |
| 28 |
case 8: |
| 29 |
case 9: |
| 30 |
message[0] = "* (You peer through the window...)"; |
| 31 |
message[1] = "* (You see the doctor holding a# buzzsaw... He's making a new# bed.)"; |
| 32 |
break; |
| 33 |
case 10: |
| 34 |
message[0] = "* (You peer through the window...)"; |
| 35 |
message[1] = "* (You see several monsters on# their way to full health.)"; |
| 36 |
break; |
| 37 |
} |