| 1 | if (!global.player_can_travel || global.route == 3 || global.geno_complete[2] == true) |
| 2 | instance_destroy(); |
| 3 | message[0] = "* (Moving boxes containing odds# and ends from Dalv's old living# quarters.)"; |
| 4 | message[1] = "* (Probably shouldn't disturb# his business.)"; |