function __background_get_internal(arg0, arg1, arg2) { var __prop = arg0; var __bind = arg1; var __backinfo = arg2; if (__backinfo[0] == -1 || layer_background_exists(__backinfo[1], __backinfo[0]) == false) { __backinfo = __background_get_element(__bind); if (__backinfo[0] == -1) return -1; } var __res = -1; var __backid = __backinfo[0]; var __layerid = __backinfo[1]; var __isfore = __backinfo[2]; switch (__prop) { case e__BG.Visible: __res = layer_get_visible(__layerid); break; case e__BG.Foreground: __res = __isfore; break; case e__BG.Index: __res = layer_background_get_sprite(__backid); break; case e__BG.X: __res = layer_get_x(__layerid); break; case e__BG.Y: __res = layer_get_y(__layerid); break; case e__BG.Width: __res = sprite_get_width(layer_background_get_index(__backid)); break; case e__BG.Height: __res = sprite_get_height(layer_background_get_index(__backid)); break; case e__BG.HTiled: __res = layer_background_get_htiled(__backid); break; case e__BG.VTiled: __res = layer_background_get_vtiled(__backid); break; case e__BG.XScale: __res = layer_background_get_xscale(__backid); break; case e__BG.YScale: __res = layer_background_get_yscale(__backid); break; case e__BG.HSpeed: __res = layer_get_hspeed(__layerid); break; case e__BG.VSpeed: __res = layer_get_vspeed(__layerid); break; case e__BG.Blend: __res = layer_background_get_blend(__backid); break; case e__BG.Alpha: __res = layer_background_get_alpha(__backid); break; default: break; } return __res; } enum e__BG { Visible, Foreground, Index, X, Y, Width, Height, HTiled, VTiled, XScale, YScale, HSpeed, VSpeed, Blend, Alpha }