function background_create_colour(arg0, arg1, arg2) { var __w = arg0; var __h = arg1; var __col = arg2; var __CompTempSurf = surface_create(__w, __h); if (surface_exists(__CompTempSurf)) { surface_set_target(__CompTempSurf); draw_clear(__col); surface_reset_target(); var __sprid = sprite_create_from_surface(__CompTempSurf, 0, 0, __w, __h, false, false, 0, 0); surface_free(__CompTempSurf); return __sprid; } else { return -1; } }