function collision_point_all(arg0, arg1, arg2, arg3, arg4) { var _a = undefined; var _n = 0; var _id = collision_point(arg0, arg1, arg2, arg3, arg4); while (_id) { with (_id) { _a[_n] = id; _n++; y -= abs(sprite_height); } _id = collision_point(arg0, arg1, arg2, arg3, arg4); } for (var _i = 0; _i < _n; _i++) { with (_a[_i]) y += abs(sprite_height); } return _a; }