function collision_point_all(argument0, argument1, argument2, argument3, argument4) //gml_Script_collision_point_all { var _a = undefined var _n = 0 var _id = collision_point(argument0, argument1, argument2, argument3, argument4) while _id { with (_id) { _a[_n] = id _n++ y -= abs(sprite_height) } _id = collision_point(argument0, argument1, argument2, argument3, argument4) } for (var _i = 0; _i < _n; _i++) { with (_a[_i]) y += abs(sprite_height) } return _a; }