function cutscene_change_room() { if (room == argument[0]) { cutscene_advance(); return true; } if (!instance_exists(obj_transition)) { var trn = instance_create(0, 0, obj_transition); with (trn) { newRoom = argument[0]; xx = argument[1]; yy = argument[2]; fade_in_speed = argument[3]; fade_out_speed = argument[3] * 1.5; if (argument_count > 4) fade_out_wait = argument[4]; } } }