function cutscene_dialogue_final_flowey() { if (!instance_exists(obj_dialogue_final_flowey)) { msg = instance_create(0, 0, obj_dialogue_final_flowey); if (argument_count > 0) { msg.xx = argument[0]; msg.yy = argument[1]; } } if (!global.dialogue_open) { cutscene_advance(); return true; } return false; }