function cutscene_dialogue_final_flowey() //gml_Script_cutscene_dialogue_final_flowey { if (!instance_exists(obj_dialogue_final_flowey)) { msg = instance_create(0, 0, obj_dialogue_final_flowey) if (argument_count > 0) { msg.xx = argument[0] msg.yy = argument[1] } } if (!global.dialogue_open) { cutscene_advance() return true; } return false; }