function cutscene_npc_reset_sprite() { with (argument[0]) { if (action_sprite == true) { action_sprite = false; npc_direction = argument[1]; image_index = 0; switch (npc_direction) { case "right": sprite_index = right_sprite_idle; break; case "up": sprite_index = up_sprite_idle; break; case "left": sprite_index = left_sprite_idle; break; case "down": sprite_index = down_sprite_idle; break; } } } cutscene_advance(); return true; }