function cutscene_npc_set_sprites(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) { with (arg0) { up_sprite = arg1; right_sprite = arg2; down_sprite = arg3; left_sprite = arg4; up_sprite_idle = arg5; right_sprite_idle = arg6; down_sprite_idle = arg7; left_sprite_idle = arg8; } cutscene_advance(); }