function d3d_model_ellipsoid(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9) { var __ind = arg0; var __x1 = arg1; var __y1 = arg2; var __z1 = arg3; var __x2 = arg4; var __y2 = arg5; var __z2 = arg6; var __hrepeat = arg7; var __vrepeat = arg8; var __steps = arg9; if (__steps < 3) __steps = 3; if (__steps > 128) __steps = 128; var __cc; __cc[__steps] = 0; var __ss; __ss[__steps] = 0; for (var __i = 0; __i <= __steps; __i++) { var __rad = (__i * 2 * pi) / __steps; __cc[__i] = cos(__rad); __ss[__i] = sin(__rad); } var __mx = (__x2 + __x1) / 2; var __my = (__y2 + __y1) / 2; var __mz = (__z2 + __z1) / 2; var __rx = (__x2 - __x1) / 2; var __ry = (__y2 - __y1) / 2; var __rz = (__z2 - __z1) / 2; var __rows = (__steps + 1) / 2; for (var __j = 0; __j <= (__rows - 1); __j++) { var __row1rad = (__j * pi) / __rows; var __row2rad = ((__j + 1) * pi) / __rows; var __rh1 = cos(__row1rad); var __rd1 = sin(__row1rad); var __rh2 = cos(__row2rad); var __rd2 = sin(__row2rad); d3d_model_primitive_begin(__ind, 5); for (var __i = 0; __i <= __steps; __i++) { d3d_model_vertex_normal_texture(__ind, __mx + (__rx * __rd1 * __cc[__i]), __my + (__ry * __rd1 * __ss[__i]), __mz + (__rz * __rh1), __rd1 * __cc[__i], __rd1 * __ss[__i], __rh1, (__hrepeat * __i) / __steps, (__j * __vrepeat) / __rows); d3d_model_vertex_normal_texture(__ind, __mx + (__rx * __rd2 * __cc[__i]), __my + (__ry * __rd2 * __ss[__i]), __mz + (__rz * __rh2), __rd2 * __cc[__i], __rd2 * __ss[__i], __rh2, (__hrepeat * __i) / __steps, ((__j + 1) * __vrepeat) / __rows); } d3d_model_primitive_end(__ind); } }