function d3d_primitive_end() { if (global.__d3dPrimKind != -1) { vertex_end(global.__d3dPrimBuffer); vertex_submit(global.__d3dPrimBuffer, global.__d3dPrimKind, global.__d3dPrimTex); global.__d3dPrimKind = -1; } else { show_debug_message("d3d_primitive_end :: with no d3d_primitive_begin "); } }