function d3d_set_projection(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) { var m = matrix_build_lookat(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); var cam = camera_get_active(); camera_set_view_mat(cam, m); if (!global.__d3d) { var mproj = matrix_build_projection_ortho(camera_get_view_width(cam), camera_get_view_height(cam), 1, 32000); camera_set_proj_mat(cam, mproj); } camera_apply(cam); }