function d3d_set_projection_ext(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12) { var mV = matrix_build_lookat(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8); var mP = matrix_build_projection_perspective_fov(-arg9, -arg10, arg11, arg12); camera_set_view_mat(camera_get_active(), mV); camera_set_proj_mat(camera_get_active(), mP); camera_apply(camera_get_active()); }