function d3d_transform_add_rotation_x(arg0) { var c = dcos(arg0); var s = dsin(arg0); var mT = matrix_build_identity(); mT[5] = c; mT[6] = -s; mT[9] = s; mT[10] = c; var m = matrix_get(2); var mR = matrix_multiply(m, mT); matrix_set(2, mR); }