function d3d_transform_add_translation(argument0, argument1, argument2) //gml_Script_d3d_transform_add_translation { var mT = matrix_build_identity() mT[12] = argument0 mT[13] = argument1 mT[14] = argument2 var m = matrix_get(2) var mR = matrix_multiply(m, mT) matrix_set(2, mR) }