function d3d_vertex(argument0, argument1, argument2) //gml_Script_d3d_vertex { vertex_position_3d(global.__d3dPrimBuffer, argument0, argument1, argument2) vertex_normal(global.__d3dPrimBuffer, 0, 0, 0) vertex_colour(global.__d3dPrimBuffer, draw_get_colour(), draw_get_alpha()) vertex_texcoord(global.__d3dPrimBuffer, 0, 0) }