function d3d_vertex_colour(argument0, argument1, argument2, argument3, argument4) //gml_Script_d3d_vertex_colour { vertex_position_3d(global.__d3dPrimBuffer, argument0, argument1, argument2) vertex_normal(global.__d3dPrimBuffer, 0, 0, 0) vertex_colour(global.__d3dPrimBuffer, argument3, argument4) vertex_texcoord(global.__d3dPrimBuffer, 0, 0) }