function d3d_vertex_normal_colour(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7) { vertex_position_3d(global.__d3dPrimBuffer, arg0, arg1, arg2); vertex_normal(global.__d3dPrimBuffer, arg3, arg4, arg5); vertex_colour(global.__d3dPrimBuffer, arg6, arg7); vertex_texcoord(global.__d3dPrimBuffer, 0, 0); }