function d3d_vertex_normal_texture(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7) { vertex_position_3d(global.__d3dPrimBuffer, arg0, arg1, arg2); vertex_normal(global.__d3dPrimBuffer, arg3, arg4, arg5); vertex_colour(global.__d3dPrimBuffer, draw_get_colour(), draw_get_alpha()); vertex_texcoord(global.__d3dPrimBuffer, (arg6 * global.__d3dPrimTexW) + global.__d3dPrimTexX, (arg7 * global.__d3dPrimTexH) + global.__d3dPrimTexY); }