function d3d_vertex_normal_texture(argument0, argument1, argument2, argument3, argument4, argument5, argument6, argument7) //gml_Script_d3d_vertex_normal_texture { vertex_position_3d(global.__d3dPrimBuffer, argument0, argument1, argument2) vertex_normal(global.__d3dPrimBuffer, argument3, argument4, argument5) vertex_colour(global.__d3dPrimBuffer, draw_get_colour(), draw_get_alpha()) vertex_texcoord(global.__d3dPrimBuffer, (argument6 * global.__d3dPrimTexW + global.__d3dPrimTexX), (argument7 * global.__d3dPrimTexH + global.__d3dPrimTexY)) }