function d3d_vertex_texture_colour(argument0, argument1, argument2, argument3, argument4, argument5, argument6) //gml_Script_d3d_vertex_texture_colour { vertex_position_3d(global.__d3dPrimBuffer, argument0, argument1, argument2) vertex_normal(global.__d3dPrimBuffer, 0, 0, 0) vertex_colour(global.__d3dPrimBuffer, argument5, argument6) vertex_texcoord(global.__d3dPrimBuffer, (argument3 * global.__d3dPrimTexW + global.__d3dPrimTexX), (argument4 * global.__d3dPrimTexH + global.__d3dPrimTexY)) }