function instance_place_all(arg0, arg1, arg2) { var _a = undefined; var _n = 0; var _h = abs(sprite_height); var _id = instance_place(arg0, arg1, arg2); while (_id) { with (_id) { _a[_n] = id; _n++; y -= (abs(sprite_height) + _h); } _id = instance_place(arg0, arg1, arg2); } for (var _i = 0; _i < _n; _i++) { with (_a[_i]) y += (abs(sprite_height) + _h); } return _a; }