function instance_position_all(argument0, argument1, argument2) //gml_Script_instance_position_all { var _a = undefined var _n = 0 var _id = instance_position(argument0, argument1, argument2) while _id { with (_id) { _a[_n] = id _n++ y -= abs(sprite_height) } _id = instance_position(argument0, argument1, argument2) } for (var _i = 0; _i < _n; _i++) { with (_a[_i]) y += abs(sprite_height) } return _a; }