function instance_position_all(arg0, arg1, arg2) { var _a = undefined; var _n = 0; var _id = instance_position(arg0, arg1, arg2); while (_id) { with (_id) { _a[_n] = id; _n++; y -= abs(sprite_height); } _id = instance_position(arg0, arg1, arg2); } for (var _i = 0; _i < _n; _i++) { with (_a[_i]) y += abs(sprite_height); } return _a; }