function joystick_check_button(arg0, arg1) { var jid = __joystick_2_gamepad(arg0); var button = 0; switch (arg1) { case 0: button = 32769; break; case 1: button = 32770; break; case 2: button = 32771; break; case 3: button = 32772; break; case 4: button = 32773; break; case 5: button = 32775; break; case 6: button = 32774; break; case 7: button = 32776; break; case 8: button = 32777; break; case 9: button = 32778; break; case 10: button = 32779; break; case 11: button = 32780; break; default: button = arg1; break; } return gamepad_button_value(jid, button) != 0; }