function room_tile_add(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8) { var __ind = arg0; var __back = arg1; var __left = arg2; var __top = arg3; var __width = arg4; var __height = arg5; var __x = arg6; var __y = arg7; var __depth = arg8; if (room_exists(__ind) == false) return -1; var __currroom = layer_get_target_room(); layer_set_target_room(__ind); var __layers = layer_get_all(); var __numlayers = array_length_1d(__layers); var __layertouse = -1; for (var __i = 0; __i < __numlayers; __i++) { if (layer_get_depth(__layers[__i]) == __depth) { __layertouse = __layers[__i]; break; } } if (__layertouse == -1) __layertouse = layer_create(__depth); var __tile = layer_tile_create(__layertouse, __x, __y, __back, __left, __top, __width, __height); layer_set_target_room(__currroom); return __tile; }