function room_tile_clear(arg0) { var __ind = arg0; if (room_exists(__ind) == false) return -1; var __currroom = layer_get_target_room(); layer_set_target_room(__ind); var __layers = layer_get_all(); var __numlayers = array_length_1d(__layers); for (var __i = 0; __i < __numlayers; __i++) { var __els = layer_get_all_elements(__layers[__i]); var __numels = array_length_1d(__els); for (var __j = 0; __j < __numels; __j++) { var __eltype = layer_get_element_type(__els[__j]); if (__eltype == 7) layer_tile_destroy(__els[__j]); } } layer_set_target_room(__currroom); }