function scr_battle_core_directory_action_2_name(arg0, arg1) { var battle_enemy_name; if (global.battling_boss == true) { battle_enemy_name = global.battle_enemy_name; if (global.action_2_important == true) draw_set_color(global.action_2_color); else draw_set_color(c_white); } else { var act_number = global.act_number; switch (act_number) { case 1: battle_enemy_name = global.battle_enemy_name_1; if (global.action_2_important == true) draw_set_color(global.action_2_color); else draw_set_color(c_white); break; case 2: battle_enemy_name = global.battle_enemy_name_2; if (global.action_2_important_2 == true) draw_set_color(global.action_2_color_2); else draw_set_color(c_white); break; case 3: battle_enemy_name = global.battle_enemy_name_3; if (global.action_2_important_3 == true) draw_set_color(global.action_2_color_3); else draw_set_color(c_white); break; default: battle_enemy_name = global.battle_enemy_name_1; if (global.action_2_important == true) { draw_set_color(global.action_2_color); break; } draw_set_color(c_white); } } var game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "craniex") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Insult"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "ms mettaton") { var turns_passed = global.turns_passed; if (turns_passed > 4) { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Ogle"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } } } else if (game_mode == "yellow") { if (battle_enemy_name == "froggit intro") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Threat"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Compliment"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "penilla a" || battle_enemy_name == "penilla b") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Distract"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Hug"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "crispy scroll a") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Yell"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "rorrim a") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Critique"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "decibat") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Watch"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "dalv") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Handshake"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "micro froggit") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Threaten"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "insomnitot a" || battle_enemy_name == "insomnitot b") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Lecture"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "know cone a" || battle_enemy_name == "know cone b") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Educate"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "frostermit a") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Dance"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "trihecta") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Pull"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "martlet pacifist") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Ignore"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "martlet genocide") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Ignore"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "martlet genocide final") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Endure"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "dunebud a" || battle_enemy_name == "dunebud b") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Jiggle"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "cactony a") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Avoid"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "slither a" || battle_enemy_name == "slither b") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Believe"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "bowll a") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Taunt"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "el bailador") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Smile"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "flower girls") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; switch (global.dunes_flag[31]) { case 1: battle_menu_option_string = "* Encourage"; break; case 2: battle_menu_option_string = "* Flatter"; break; case 3: battle_menu_option_string = "* Inquire"; break; } script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "ceroba genocide") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Calm"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "starlo") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Glare"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "ed" || battle_enemy_name == "moray" || battle_enemy_name == "ace" || battle_enemy_name == "mooch") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Distract"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "tellyvis a") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Nap"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "jandroid a" || battle_enemy_name == "jandroid b") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Clean"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "goosic a" || battle_enemy_name == "goosic b") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Ignore"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "sousborg") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; switch (global.enemy_mode) { case 0: battle_menu_option_string = "* Criticize"; break; case 1: battle_menu_option_string = "* Fry"; break; case 2: battle_menu_option_string = "* Pet"; break; } script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "axis") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Scrutinize"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "axis genocide") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Taunt"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "macro froggit") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; if (global.turns_passed == 0) battle_menu_option_string = "* Threaten"; else battle_menu_option_string = "* Frog"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "guardener") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Plead"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "flowey") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; switch (global.flowey_act[1]) { case 0: battle_menu_option_string = "* Frown"; break; case 1: battle_menu_option_string = "* Plead"; break; case 2: battle_menu_option_string = "* Weep"; break; case 3: battle_menu_option_string = "* Whisper"; break; case 4: battle_menu_option_string = "* Hope"; break; } script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "ceroba") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; switch (global.hotland_flag[2]) { case 0: battle_menu_option_string = "* Calm"; break; default: battle_menu_option_string = "* Endure"; break; } script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } } }