function scr_battle_core_directory_action_3_name(arg0, arg1) { var battle_enemy_name; if (global.battling_boss == true) { battle_enemy_name = global.battle_enemy_name; if (global.action_3_important == true) draw_set_color(global.action_3_color); else draw_set_color(c_white); } else { var act_number = global.act_number; switch (act_number) { case 1: battle_enemy_name = global.battle_enemy_name_1; if (global.action_3_important == true) draw_set_color(global.action_3_color); else draw_set_color(c_white); break; case 2: battle_enemy_name = global.battle_enemy_name_2; if (global.action_3_important_2 == true) draw_set_color(global.action_3_color_2); else draw_set_color(c_white); break; case 3: battle_enemy_name = global.battle_enemy_name_3; if (global.action_3_important_3 == true) draw_set_color(global.action_3_color_3); else draw_set_color(c_white); break; default: battle_enemy_name = global.battle_enemy_name_1; if (global.action_3_important == true) { draw_set_color(global.action_3_color); break; } draw_set_color(c_white); } } var game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "craniex") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Joke"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "ms mettaton") { var turns_passed = global.turns_passed; if (turns_passed > 4) { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Envy"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } } } else if (game_mode == "yellow") { if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Criticize"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Gift"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "crispy scroll a") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Judge"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "rorrim a") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Smile"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "decibat") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Shoo"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "micro froggit") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Stomp"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "insomnitot a" || battle_enemy_name == "insomnitot b") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Hypnotize"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "know cone a" || battle_enemy_name == "know cone b") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Berate"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "frostermit a") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Compliment"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "trihecta") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Climb"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "martlet pacifist") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Insult"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "dunebud a" || battle_enemy_name == "dunebud b") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Shoo"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "slither a" || battle_enemy_name == "slither b") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Doubt"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "bowll a") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Console"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "el bailador") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Stare"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "flower girls") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; switch (global.dunes_flag[31]) { case 1: battle_menu_option_string = "* Insult"; break; case 2: battle_menu_option_string = "* Deny"; break; case 3: battle_menu_option_string = "* Insult"; break; } script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "ceroba genocide") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Mock"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "starlo") { if (global.attack_cycle < 10) { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Bite"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Focus"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } } else if (battle_enemy_name == "ed" || battle_enemy_name == "moray" || battle_enemy_name == "ace" || battle_enemy_name == "mooch") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Smirk"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "tellyvis a") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Signal"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "jandroid a" || battle_enemy_name == "jandroid b") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Analyze"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "goosic a" || battle_enemy_name == "goosic b") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Needle"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "sousborg") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; switch (global.enemy_mode) { case 1: battle_menu_option_string = "* Bake"; break; case 2: battle_menu_option_string = "* Season"; break; } script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "guardener") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Antagonize"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "axis") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Cool"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "axis genocide") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; battle_menu_option_string = "* Toughen"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "macro froggit") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; if (global.turns_passed == 0) battle_menu_option_string = "* Stomp"; else battle_menu_option_string = "* Frog"; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "flowey") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; switch (global.flowey_act[2]) { case 0: battle_menu_option_string = "* Stress"; break; case 1: battle_menu_option_string = "* Beg"; break; case 2: battle_menu_option_string = "* Weaken"; break; case 3: battle_menu_option_string = "* Decay"; break; case 4: battle_menu_option_string = "* Endure"; break; } script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } else if (battle_enemy_name == "ceroba") { battle_menu_option_x = obj_dialogue_box_battle.x + arg0; battle_menu_option_y = obj_dialogue_box_battle.y + arg1; switch (global.hotland_flag[2]) { case 0: battle_menu_option_string = "* Scowl"; break; default: battle_menu_option_string = "* Remember"; break; } script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); } } }