function scr_battle_core_directory_action_5_name() { if (global.battling_boss == true) { var battle_enemy_name = global.battle_enemy_name; if (global.action_5_important == true) draw_set_color(global.action_5_color); else draw_set_color(c_white); } else { var act_number = global.act_number; switch (act_number) { case 1: var battle_enemy_name = global.battle_enemy_name_1; if (global.action_5_important == true) draw_set_color(global.action_5_color); else draw_set_color(c_white); break; case 2: var battle_enemy_name = global.battle_enemy_name_2; if (global.action_5_important_2 == true) draw_set_color(global.action_5_color_2); else draw_set_color(c_white); break; case 3: var battle_enemy_name = global.battle_enemy_name_3; if (global.action_5_important_3 == true) draw_set_color(global.action_5_color_3); else draw_set_color(c_white); break; default: var battle_enemy_name = global.battle_enemy_name_1; if (global.action_5_important == true) { draw_set_color(global.action_5_color); break; } draw_set_color(c_white); } } var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { } }