function scr_battle_core_directory_check_selected_text() { var battle_enemy_name, enemy_attack_stat, enemy_defense_stat, enemy_mode, enemy_low_hp; if (global.battling_boss == true) { battle_enemy_name = global.battle_enemy_name; enemy_attack_stat = global.enemy_attack_stat; enemy_defense_stat = global.enemy_defense_stat; enemy_mode = global.enemy_mode; enemy_low_hp = global.enemy_low_hp; } else { var act_number = global.act_number; switch (act_number) { case 1: battle_enemy_name = global.battle_enemy_name_1; enemy_attack_stat = global.enemy_attack_stat; enemy_defense_stat = global.enemy_defense_stat; enemy_mode = global.enemy_mode; enemy_low_hp = global.enemy_low_hp; break; case 2: battle_enemy_name = global.battle_enemy_name_2; enemy_attack_stat = global.enemy_attack_stat_2; enemy_defense_stat = global.enemy_defense_stat_2; enemy_mode = global.enemy_mode_2; enemy_low_hp = global.enemy_low_hp_2; break; case 3: battle_enemy_name = global.battle_enemy_name_3; enemy_attack_stat = global.enemy_attack_stat_3; enemy_defense_stat = global.enemy_defense_stat_3; enemy_mode = global.enemy_mode_3; enemy_low_hp = global.enemy_low_hp_3; break; default: battle_enemy_name = global.battle_enemy_name_1; enemy_attack_stat = global.enemy_attack_stat; enemy_defense_stat = global.enemy_defense_stat; enemy_mode = global.enemy_mode; enemy_low_hp = global.enemy_low_hp; } } var game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "craniex") { message[0] = "* CRANIEX -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Gifted logically, stubborn# emotionally."; } else if (battle_enemy_name == "ms mettaton") { if (global.ms_mettaton_transformed == false) message[0] = "* MS. METTATON -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Her speed renders her# invulnerable to attack."; else message[0] = "* MS. METTATON EX ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The ultimate, yet imperfect,# killer robot!"; } } else if (game_mode == "yellow") { if (battle_enemy_name == "froggit intro") { message[0] = "* FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Life is difficult for this# enemy."; } else if (battle_enemy_name == "flier a" || battle_enemy_name == "flier b" || battle_enemy_name == "flier c") { message[0] = "* FLIER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Flier feels nothing."; } else if (battle_enemy_name == "penilla a" || battle_enemy_name == "penilla b") { message[0] = "* PENILLA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A sketchy character."; } else if (battle_enemy_name == "sweet corn a" || battle_enemy_name == "sweet corn b") { message[0] = "* SWEET CORN -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Constantly on a sugar rush."; } else if (battle_enemy_name == "crispy scroll a") { message[0] = "* CRISPY SCROLL -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Looking for someone who can# match his enthusiasm."; } else if (battle_enemy_name == "rorrim a") { message[0] = "* RORRIM -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Rorrim's expression is blank."; } else if (battle_enemy_name == "decibat") { message[0] = "* DECIBAT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Missing his quiet solitude."; } else if (battle_enemy_name == "dalv") { switch (enemy_mode) { case 0: message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wants to be left alone."; break; case 1: message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Acting somber."; break; case 2: message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Finally alone."; break; default: message[0] = "* DALV -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wants to be left alone."; } } else if (battle_enemy_name == "micro froggit") { message[0] = "* MICRO FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Often falls through the cracks."; } else if (battle_enemy_name == "insomnitot a" || battle_enemy_name == "insomnitot b") { message[0] = "* INSOMNITOT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Up past its bedtime."; } else if (battle_enemy_name == "know cone a" || battle_enemy_name == "know cone b") { if (global.route == 2) message[0] = "* KNOW CONE -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* One ski short of a snowmobile."; else message[0] = "* KNOW CONE -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* An eager mind filled with a# burning passion."; } else if (battle_enemy_name == "frostermit a") { if (enemy_mode == 1) message[0] = "* FROSTERMIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Always right at home."; else message[0] = "* FROSTERMIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A suspicious igloo."; } else if (battle_enemy_name == "trihecta") { message[0] = "* TRIHECTA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Intimidatingly tall."; } else if (battle_enemy_name == "tri") { if (enemy_low_hp == true) message[0] = "* TRI -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* No longer intimidating."; else message[0] = "* TRI -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Taking things one step at a# time."; } else if (battle_enemy_name == "hec") { if (enemy_low_hp == true) message[0] = "* HEC -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* No longer intimidating."; else message[0] = "* HEC -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Day is getting better."; } else if (battle_enemy_name == "ta") { if (enemy_low_hp == true) message[0] = "* TA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* No longer intimidating."; else message[0] = "* TA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Hopping with excitement!!"; } else if (battle_enemy_name == "martlet pacifist") { message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A little scatterbrained."; } else if (battle_enemy_name == "martlet genocide") { if (enemy_mode == 3) message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Standing firm."; else message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Scatterbrained."; } else if (battle_enemy_name == "dunebud a" || battle_enemy_name == "dunebud b") { if (enemy_low_hp == true) message[0] = "* DUNEBUD -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Wondering."; else message[0] = "* DUNEBUD -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Looking for some fun."; } else if (battle_enemy_name == "cactony a") { message[0] = "* CACTONY -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Lacks physical affection."; } else if (battle_enemy_name == "slither a" || battle_enemy_name == "slither b") { message[0] = "* SLITHER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Trying to get a leg up in the# world."; } else if (battle_enemy_name == "bowll a") { message[0] = "* BOWLL -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A fragile facade."; } else if (battle_enemy_name == "el bailador") { if (global.route != 3) message[0] = "* EL BAILADOR -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The definition of passion!"; else message[0] = "* EL BAILADOR -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Another roadblock."; } else if (battle_enemy_name == "flower girls") { switch (global.dunes_flag[31]) { case 1: message[0] = "* Violetta -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Not one for conversation."; break; case 2: message[0] = "* Pedla -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Loves to give away flowers."; break; case 3: message[0] = "* Rosa -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Likes a good challenge."; break; } } else if (battle_enemy_name == "dummy training pacifist") { message[0] = "* DUMMY -- ATK ? DEF ?#* Just a dummy."; } else if (battle_enemy_name == "ceroba genocide") { message[0] = "* CEROBA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Nothing left."; } else if (battle_enemy_name == "starlo") { if (global.attack_cycle < 10) message[0] = "* STARLO -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The almighty Sheriff."; else message[0] = "* STARLO -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The not-so-almighty Sheriff."; } else if (battle_enemy_name == "ed") { message[0] = "* ED -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"; } else if (battle_enemy_name == "moray") { message[0] = "* MORAY -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"; } else if (battle_enemy_name == "ace") { message[0] = "* ACE -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"; } else if (battle_enemy_name == "mooch") { message[0] = "* MOOCH -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* The dream team!"; } else if (battle_enemy_name == "tellyvis a") { message[0] = "* TELLYVIS -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Can't live with or without# one another."; } else if (battle_enemy_name == "jandroid a" || battle_enemy_name == "jandroid b") { message[0] = "* JANDROID -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* \"Hygiene\" is not in their# vocabulary."; } else if (battle_enemy_name == "goosic a" || battle_enemy_name == "goosic b") { message[0] = "* GOOSIC -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Music drives the mood."; } else if (battle_enemy_name == "sousborg") { message[0] = "* SOUSBORG -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A recipe for disaster."; } else if (battle_enemy_name == "axis") { message[0] = "* AXIS -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Today means the Surface."; } else if (battle_enemy_name == "axis genocide") { message[0] = "* AXIS -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat); } else if (battle_enemy_name == "macro froggit") { if (global.turns_passed == 0) message[0] = "* MICRO FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Often falls through the cracks."; else message[0] = "* MACRO FROGGIT -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Big frog."; } else if (battle_enemy_name == "guardener") { if (global.enemy_mode == 0) message[0] = "* GUARDENER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Traps offenders for easy# apprehension."; else message[0] = "* GUARDENER -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Should take her rage down a few# notches."; } else if (battle_enemy_name == "flowey") { message[0] = "* Your best friend!"; } else if (battle_enemy_name == "ceroba") { if (global.hotland_flag[2] == 0) message[0] = "* CEROBA -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A legacy not to be forgotten."; else message[0] = "* Absolute devotion."; } else if (battle_enemy_name == "martlet genocide final") { message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* A worthy opponent."; if (global.hotland_flag[9] >= 2) message[0] = "* MARTLET -- ATK " + string(enemy_attack_stat) + " DEF " + string(enemy_defense_stat) + "#* Fallen down."; } } }