function scr_battle_core_directory_enemy_attack_end() { var battle_enemy_name = global.battle_enemy_name; if (battle_enemy_name == "el bailador") { var new_return = script_execute(scr_end_enemy_attacking_bailador_geno); return new_return; } if (battle_enemy_name == "guardener") { var new_return = script_execute(scr_end_enemy_attacking_guardener); return new_return; } if (battle_enemy_name == "axis") { var new_return = script_execute(scr_end_enemy_attacking_axis); return new_return; } if (battle_enemy_name == "axis genocide") { var new_return = script_execute(scr_end_enemy_attacking_axis_geno); return new_return; } if (battle_enemy_name == "ceroba") { var new_return = script_execute(scr_end_enemy_attacking_ceroba); return new_return; } if (battle_enemy_name == "macro froggit") { var new_return = script_execute(scr_end_enemy_attacking_macro); return new_return; } return false; }