function scr_battle_core_directory_flavor_text_enemy_1_default_1() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "craniex") message[0] = "* Smells like freshly opened# textbooks!"; else if (battle_enemy_name == "ms mettaton") message[0] = "* Ms. Mettaton."; } else if (game_mode == "yellow") { if (battle_enemy_name == "flier solo") { message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray."; } else if (battle_enemy_name == "flier trio") { message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* Penilla is drawing a practice# sketch of you."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Everything has that new car# smell with a faint whiff of# bodyspray."; } else if (battle_enemy_name == "sweet corn solo") { message[0] = "* It smells like burning candle# wax."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* It smells like burning candle# wax."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* It smells like burning candle# wax."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Scroll is asking if he# can get a picture with you."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll is asking if he# can get a picture with you."; } else if (battle_enemy_name == "rorrim solo") { message[0] = "* You are momentarily blinded by# Rorrim's dazzling shine."; } else if (battle_enemy_name == "decibat") { message[0] = "* Decibat is not enjoying the# music."; } else if (battle_enemy_name == "dalv") { message[0] = "* Dalv seems to be dreading his# next attack."; } else if (battle_enemy_name == "micro froggit") { message[0] = "* A gentle breeze causes# Micro Froggit to lose its# balance."; } else if (battle_enemy_name == "insomnitot solo") { message[0] = "* The air is crisp."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* The air is crisp."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone is pointing excitedly# at something in the distance.#* It looks to be a tree."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone is pointing excitedly# at something in the distance.#* It looks to be a tree."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* You think you see the igloo# move a bit."; break; case 1: message[0] = "* Frostermit seems to be# contemplating hiding again."; break; } } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* You think you see the igloo# move a bit."; break; case 1: message[0] = "* Frostermit seems to be# contemplating hiding again."; break; } } else if (battle_enemy_name == "trihecta together") { message[0] = "* Trihecta bickers amongst itself."; } else if (battle_enemy_name == "trihecta separated") { message[0] = "* Tri is exploring their newfound# freedom."; } else if (battle_enemy_name == "martlet pacifist") { message[0] = "* Martlet is blinking a lot.#* Maybe it's a code.#* It probably isn't."; } else if (battle_enemy_name == "martlet genocide") { switch (enemy_mode) { case 3: message[0] = "* Feathers litter the ground."; break; case 4: message[0] = "* Martlet is deep in thought."; break; default: message[0] = "* Martlet looks disheveled."; } } else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") { message[0] = "* Dunebud shifts this way and# that."; } else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo") { message[0] = "* Cactony would like to cry, but# it's too hot."; } else if (battle_enemy_name == "slither solo") { message[0] = "* Sir Slither does his iconic# side-eyed smirk."; } else if (battle_enemy_name == "bowll solo") { message[0] = "* Bowll is applying super glue to# his head."; } else if (battle_enemy_name == "el bailador") { if (global.route == 3) message[0] = "* The enemy seems puzzled."; else message[0] = "* El Bailador glides around the# dancefloor with ease."; } else if (battle_enemy_name == "dummy training pacifist") { message[0] = "* Sand covers the dummy."; } else if (battle_enemy_name == "flower girls") { message[0] = "* The pleasant scent of flowers# fills the air."; } else if (battle_enemy_name == "ceroba genocide") { message[0] = "* There is no hope."; } else if (battle_enemy_name == "starlo") { if (global.attack_cycle < 10) message[0] = "* Starlo keeps a steady eye on# you."; else message[0] = "* Starlo keeps two steady eyes# on you."; } else if (battle_enemy_name == "tellyvis") { message[0] = "* Telly-Vis are debating which# season of the news is superior."; } else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo") { message[0] = "* Jandroid wrings out their# mop... over their head."; } else if (battle_enemy_name == "goosic") { message[0] = "* Goosic slowly scratches a# record with its needle. The# sound is unbearable."; } else if (battle_enemy_name == "sousborg") { message[0] = "* Looks like you're on the# chopping block!"; } else if (battle_enemy_name == "axis") { message[0] = "* The air thickens."; } else if (battle_enemy_name == "axis genocide") { message[0] = "* Can't hold out forever."; } else if (battle_enemy_name == "macro froggit") { message[0] = "* Frog."; } else if (battle_enemy_name == "guardener") { message[0] = "* White spores swirl through the# air."; } else if (battle_enemy_name == "flowey") { message[0] = "* one two three four five six# seven Seven sSevVen 7sEv=en sVmn# 0sE7n SevvevvVvvvvVVVVV"; } else if (battle_enemy_name == "ceroba") { switch (global.hotland_flag[2]) { case 0: message[0] = "* Ceroba tries to ignore the# condition of her friends."; break; case 1: case 2: case 3: message[0] = "* A mother's love."; break; } } else if (battle_enemy_name == "martlet genocide final") { message[0] = "* The enemy gazes onward."; if (global.hotland_flag[9] >= 2) message[0] = "* Endtimes."; } } }