function scr_battle_core_directory_flavor_text_enemy_1_default_2() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "craniex") message[0] = "* When will this semester end?!"; else if (battle_enemy_name == "ms mettaton") message[0] = "* Like, totally!"; } else if (game_mode == "yellow") { if (battle_enemy_name == "flier solo") { message[0] = "* Flier uses hip slang like the# kids."; } else if (battle_enemy_name == "flier trio") { message[0] = "* Flier uses hip slang like the# kids."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* Penilla scraps her drawing and# starts over."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Flier uses hip slang like the# kids."; } else if (battle_enemy_name == "sweet corn solo") { message[0] = "* It seems that Sweet Corn can't# stop twitching."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* It seems that Sweet Corn can't# stop twitching."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* It seems that Sweet Corn can't# stop twitching."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Scroll makes an obscure# reference."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll makes an obscure# reference."; } else if (battle_enemy_name == "rorrim solo") { message[0] = "* Rorrim reflects on his current# circumstances."; } else if (battle_enemy_name == "decibat") { message[0] = "* Decibat is whispering something# too quiet to hear."; } else if (battle_enemy_name == "dalv") { message[0] = "* Dalv takes a break to brush off# his cloak."; } else if (battle_enemy_name == "micro froggit") { message[0] = "* You catch a faint whiff of# mustard seed."; } else if (battle_enemy_name == "insomnitot solo") { message[0] = "* The smell of french fries wafts# past you."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* The smell of french fries wafts# past you."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone starts doing a# primitive dance."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone starts doing a# primitive dance."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* The igloo towers over you# menacingly.#* Kidding. It's just an igloo."; break; case 1: message[0] = "* Frostermit is coming out of its# shell a bit."; break; } } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* The igloo towers over you# menacingly.#* Kidding. It's just an igloo."; break; case 1: message[0] = "* Frostermit is coming out of its# shell a bit."; break; } } else if (battle_enemy_name == "trihecta together") { message[0] = "* Trihecta seem to be pushing# each other's buttons."; } else if (battle_enemy_name == "trihecta separated") { message[0] = "* Tri is fretting over the others'# bumps and bruises."; } else if (battle_enemy_name == "martlet pacifist") { message[0] = "* Everything smells like# bird-seed with a tasteful hint# of vanilla and orange blossom."; } else if (battle_enemy_name == "martlet genocide") { switch (enemy_mode) { case 3: message[0] = "* Martlet is searching for her# guide book for first-aid# procedures."; break; case 4: message[0] = "* Martlet is pacing."; break; default: message[0] = "* Martlet paranoidly glances# around."; } } else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") { message[0] = "* Dunebud is getting antsy."; } else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo") { message[0] = "* Cactony stares into your soul."; } else if (battle_enemy_name == "slither solo") { message[0] = "* Sir Slither lost access to his# bank account. He wonders if he# could borrow yours."; } else if (battle_enemy_name == "bowll solo") { message[0] = "* Bowll notices a red object but# fights against the temptation# to run at it."; } else if (battle_enemy_name == "el bailador") { if (global.route == 3) message[0] = "* You're getting annoyed by the# music."; else message[0] = "* El Bailador strikes a# motivating pose!"; } else if (battle_enemy_name == "dummy training pacifist") { message[0] = "* The dummy does nothing."; } else if (battle_enemy_name == "flower girls") { switch (global.dunes_flag[31]) { case 1: message[0] = "* Violetta is looking everywhere# else but at you."; break; case 2: message[0] = "* Pedla twirls around the sand."; break; case 3: message[0] = "* Rosa dances through life's# dangers with stunning# confidence!"; break; } } else if (battle_enemy_name == "ceroba genocide") { message[0] = "* She wipes sweat from# her brow."; } else if (battle_enemy_name == "starlo") { if (global.attack_cycle < 10) message[0] = "* Starlo's fingers itch for his# six-shooter."; else message[0] = "* Starlo grinds his teeth# together in frustration."; } else if (battle_enemy_name == "tellyvis") { message[0] = "* Telly pushes Vis' mouth-flap# back and forth for amusement.# Vis isn't having it."; } else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo") { message[0] = "* Jandroid tries to whistle to# the music."; } else if (battle_enemy_name == "goosic") { message[0] = "* Goosic begins spinning in# circles."; } else if (battle_enemy_name == "sousborg") { message[0] = "* Sousborg is juggling cleavers."; } else if (battle_enemy_name == "axis") { message[0] = "* Death by metal & magic."; } else if (battle_enemy_name == "axis genocide") { message[0] = "* In your way."; } else if (battle_enemy_name == "macro froggit") { message[0] = "* Smells like frog."; } else if (battle_enemy_name == "guardener") { if (global.enemy_mode == 0) message[0] = "* Guardener waters your cage."; else if (global.enemy_mode >= 1) message[0] = "* Guardener slams her arms into# the floor in agitation."; } else if (battle_enemy_name == "flowey") { message[0] = "* smells like Aa;1rW4,je2FpA,,."; } else if (battle_enemy_name == "ceroba") { switch (global.hotland_flag[2]) { case 0: message[0] = "* Ceroba wipes sweat from her# brow."; break; case 1: message[0] = "* Petals rain from the heavens."; break; case 2: message[0] = "* Ceroba radiates with anger."; break; case 3: message[0] = "* The end is near."; break; } } else if (battle_enemy_name == "martlet genocide final") { message[0] = "* The enemy tries to persist."; if (global.hotland_flag[9] >= 2) message[0] = "* Closure."; } } }