function scr_battle_core_directory_flavor_text_enemy_1_default_3() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "craniex") message[0] = "* You are nervous about the next# midterm."; if (battle_enemy_name == "ms mettaton") message[0] = "* Glitz and glamour."; } else if (game_mode == "yellow") { if (battle_enemy_name == "flier solo") { message[0] = "* Flier doesn't think the# position of \"enemy\" fits him."; } else if (battle_enemy_name == "flier trio") { message[0] = "* Flier doesn't think the# position of \"enemy\" fits him."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* The battlefield is covered in# eraser shavings."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Flier doesn't think the# position of \"enemy\" fits him."; } else if (battle_enemy_name == "sweet corn solo") { message[0] = "* Sweet Corn tries to encourage# you to smile."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* Sweet Corn tries to encourage# you to smile."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* Sweet Corn tries to encourage# you to smile."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Scroll is trying to be# cute."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll is trying to be# cute."; } else if (battle_enemy_name == "rorrim solo") { message[0] = "* Rorrim mimics your movements."; } else if (battle_enemy_name == "dalv") { message[0] = "* Dalv assumes an intimidating# facade."; } else if (battle_enemy_name == "micro froggit") { message[0] = "* You momentarily lose track of# Micro Froggit."; } else if (battle_enemy_name == "insomnitot solo") { message[0] = "* Insomnitot catches itself# nodding off."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* Insomnitot catches itself# nodding off."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone is yelling random# noises that sound like they# could be a made-up language."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone is yelling random# noises that sound like they# could be a made-up language."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* There is an igloo here."; break; case 1: message[0] = "* Frostermit is tapping out a# rhythm with his pincers."; break; } } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* There is an igloo here."; break; case 1: message[0] = "* Frostermit is tapping out a# rhythm with his pincers."; break; } } else if (battle_enemy_name == "trihecta together") { message[0] = "* A gust of wind threatens to# topple Trihecta's pile."; } else if (battle_enemy_name == "trihecta separated") { message[0] = "* Tri, Hec, and Ta are friendly# and free."; } else if (battle_enemy_name == "martlet pacifist") { message[0] = "* A gust of wind blows a little# blue feather in your face.#* Martlet looks embarrassed."; } else if (battle_enemy_name == "martlet genocide") { switch (enemy_mode) { case 3: message[0] = "* Martlet is nursing her wounds."; break; default: message[0] = "* The sound of the chilled wind# surrounds you."; } } else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") { message[0] = "* Dunebud begins to gargle a song."; } else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo") { message[0] = "* Cactony tries to gather some# needles he dropped."; } else if (battle_enemy_name == "slither solo") { message[0] = "* Sir Slither looks you up and# down."; } else if (battle_enemy_name == "bowll solo") { message[0] = "* Huffs and puffs and other# stuffs."; } else if (battle_enemy_name == "el bailador") { if (global.route == 3) message[0] = "* Get this over with."; else message[0] = "* Smells like disco."; } else if (battle_enemy_name == "flower girls") { switch (global.dunes_flag[31]) { case 1: message[0] = "* Violetta nervously shuffles# her feet."; break; case 2: message[0] = "* Pedla wants you to know that# you are loved!"; break; case 3: message[0] = "* Rosa bursts into laughter but# you have no idea why."; break; } } else if (battle_enemy_name == "dummy training pacifist") { message[0] = "* Smells like lead and burlap."; } else if (battle_enemy_name == "ceroba genocide") { message[0] = "* The sand swirls around you."; } else if (battle_enemy_name == "starlo") { if (global.attack_cycle < 10) message[0] = "* Smells like leather boots and# dashing looks."; else message[0] = "* Smells like leather boots and# broken dreams."; } else if (battle_enemy_name == "tellyvis") { message[0] = "* Vis reminds Telly what time his# favorite show airs but she only# makes fun of him."; } else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo") { message[0] = "* Smells like poor choices."; } else if (battle_enemy_name == "goosic") { message[0] = "* Goosic blasts battle music from# its beak."; } else if (battle_enemy_name == "sousborg") { message[0] = "* Sousborg cooks you some# spaghetti! ...without water."; } else if (battle_enemy_name == "axis") { message[0] = "* You feel the furnace's heat# waves engulf you."; } else if (battle_enemy_name == "axis genocide") { message[0] = "* Outlast his efforts."; } else if (battle_enemy_name == "macro froggit") { message[0] = "* Ribbit???"; } else if (battle_enemy_name == "guardener") { if (global.enemy_mode == 0) message[0] = "* A great hostility is# blossoming!"; else if (global.enemy_mode >= 1) message[0] = "* Vines weave in and out of the# ground all around you."; } else if (battle_enemy_name == "flowey") { message[0] = "* r3537 7ry 4641n r3537 7ry 4641n# r3537 7ry 4641n r3537 7ry 4641n# r3537"; } else if (battle_enemy_name == "ceroba") { switch (global.hotland_flag[2]) { case 0: message[0] = "* A chilling breeze envelops the# area."; break; case 1: message[0] = "* Ceroba gazes down upon the# Underground."; break; case 2: message[0] = "* You prepare yourself for# whatever comes next."; break; case 3: message[0] = "* Ceroba's emotions wane, but# she stays resolute."; break; } } else if (battle_enemy_name == "martlet genocide final") { message[0] = "* The enemy prepares to attack."; if (global.hotland_flag[9] >= 2) message[0] = "* Home."; } } }