function scr_battle_core_directory_flavor_text_enemy_1_default_4() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "craniex") message[0] = "* So much information overload!"; else if (battle_enemy_name == "ms mettaton") message[0] = "* You know what I'm saying?!"; } else if (game_mode == "yellow") { if (battle_enemy_name == "flier solo") { message[0] = "* Flier is caught up in old# memories."; } else if (battle_enemy_name == "flier trio") { message[0] = "* Flier is caught up in old# memories."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* Penilla signs her sketch and# starts a new one."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Flier is caught up in old# memories."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* Your ears are ringing from the# chatter."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* Sweet Corn makes her signature# squeaky toy noise."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Scroll is talking in# circles."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll is talking in# circles."; } else if (battle_enemy_name == "rorrim solo") { message[0] = "* Rorrim is looking around."; } else if (battle_enemy_name == "dalv") { message[0] = "* Dalv seems to be in conflict# with his more humane side."; } else if (battle_enemy_name == "micro froggit") { message[0] = "* If you squint, Micro Froggit# looks happy."; } else if (battle_enemy_name == "insomnitot solo") { message[0] = "* Insomnitot is trying to shake# the sleepiness away."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* Insomnitot is trying to shake# the sleepiness away."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone is banging a rock# against a fallen branch.#* The branch breaks."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone is banging a rock# against a fallen branch.#* The branch breaks."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* Something smells fishy."; break; case 1: message[0] = "* Frostermit is doing a# crusta-shuffle."; break; } } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* Something smells fishy."; break; case 1: message[0] = "* Frostermit is doing a# crusta-shuffle."; break; } } else if (battle_enemy_name == "trihecta together") { message[0] = "* Trihecta is considering# purchasing a long trench coat."; } else if (battle_enemy_name == "martlet pacifist") { message[0] = "* Martlet is trying to strike a# pose that looks professional# and imposing."; } else if (battle_enemy_name == "martlet genocide") { switch (enemy_mode) { case 3: message[0] = "* Martlet is holding back tears."; break; } } else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") { message[0] = "* Smells like sandpaper."; } else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo") { message[0] = "* Cactony gives you an empty look."; } else if (battle_enemy_name == "slither solo") { message[0] = "* You hear some jingling as Sir# Slither rattles inside his pot.# "; } else if (battle_enemy_name == "bowll solo") { message[0] = "* Sounds like a hundred toasts."; } else if (battle_enemy_name == "el bailador") { if (global.route == 3) message[0] = "* The enemy glances around# awkwardly."; else message[0] = "* El Bailador flexes his huge# muscles!"; } else if (battle_enemy_name == "flower girls") { switch (global.dunes_flag[31]) { case 1: message[0] = "* Violetta takes her time."; break; case 2: message[0] = "* Pedla starts humming a song# you recognize."; break; case 3: message[0] = "* Rosa sways back and forth# cheerfully."; break; } } else if (battle_enemy_name == "ceroba genocide") { message[0] = "* She stares into your SOUL."; } else if (battle_enemy_name == "starlo") { if (global.attack_cycle < 10) message[0] = "* A tumbleweed rolls by. It says# hello."; else message[0] = "* A tension in the air grows."; } else if (battle_enemy_name == "tellyvis") { message[0] = "* The sound of TV static fills# your head."; } else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo") { message[0] = "* Jandroid tosses garbage this# way and that."; } else if (battle_enemy_name == "goosic") { message[0] = "* Your eardrums do not appreciate# the current situation."; } else if (battle_enemy_name == "sousborg") { message[0] = "* Smells like... food? Nice!"; } else if (battle_enemy_name == "axis") { message[0] = "* Smells like an unfortunate BBQ."; } else if (battle_enemy_name == "axis genocide") { message[0] = "* One is all it will take. Keep# going."; } else if (battle_enemy_name == "macro froggit") { message[0] = "* Macro Froggit stomps around,# shaking the whole room."; } else if (battle_enemy_name == "guardener") { if (global.enemy_mode == 0) message[0] = "* Guardener looks down upon you,# twitching slightly."; else if (global.enemy_mode >= 1) message[0] = "* Guardener twitches at an# alarming rate. This can't be# good for her."; } else if (battle_enemy_name == "flowey") { message[0] = "* FILE 01 - [REDACTED]"; } else if (battle_enemy_name == "ceroba") { switch (global.hotland_flag[2]) { case 0: message[0] = "* Ceroba stares into your SOUL# with regret."; break; case 1: case 2: case 3: message[0] = "* Your SOUL pulses with great# power."; break; } } else if (battle_enemy_name == "martlet genocide final") { message[0] = "* The enemy's defense can be# destroyed."; if (global.hotland_flag[9] >= 2) message[0] = "* Freedom."; } } }