function scr_battle_core_directory_flavor_text_enemy_1_default_5() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "flier trio") { message[0] = "* Flier is telling the other# monsters about his cool new# ride."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* Penilla seems busy drawing."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Penilla rolls her eyes."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* The Sweet Corns hop to the# rhythm."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* Sweet Corn jumps up and down in# celebration."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Scroll can't decide what# genre to role play."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll can't decide what# genre to role play."; } else if (battle_enemy_name == "micro froggit") { message[0] = "* Micro Froggit ran away. Wait.# Nope, there it is."; } else if (battle_enemy_name == "dalv") { message[0] = "* Electricity crackles and# whirrs around you."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* One Insomnitot starts to drift# off but the other pokes its# friend awake again."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone takes a break from# hunting for fire to gather some# berries."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* Frostermit is considering a# renovation."; break; case 1: message[0] = "* Frostermit is considering a# renovation."; break; } } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* Frostermit is considering a# renovation."; break; case 1: message[0] = "* Frostermit is considering a# renovation."; break; } } else if (battle_enemy_name == "martlet pacifist") { message[0] = "* Martlet catches herself getting# lost in the music."; } else if (battle_enemy_name == "martlet genocide") { switch (enemy_mode) { case 3: message[0] = "* Martlet prepares her next# attack."; break; } } else if (battle_enemy_name == "cactony slither duo") { message[0] = "* Sir Slither is trying to# butter Cactony up."; } else if (battle_enemy_name == "el bailador") { if (global.route == 3) message[0] = "* ..."; else message[0] = "* All the flashing lights make# you dizzy."; } else if (battle_enemy_name == "jandroid goosic duo") { message[0] = "* Goosic's music is making# Jandroid extra energetic."; } else if (battle_enemy_name == "jandroid duo") { message[0] = "* The Jandroid's are trying to# harmonize."; } else if (battle_enemy_name == "ceroba genocide") { message[0] = "* The fight rages."; } else if (battle_enemy_name == "starlo") { if (global.attack_cycle < 10) message[0] = "* Starlo's lasso grips you# tightly."; else message[0] = "* Starlo tries to tape his lasso# back but can't find the end of# the tape on his roll."; } else if (battle_enemy_name == "slither solo") { message[0] = "* Sir Slither is going through a# divorce."; } else if (battle_enemy_name == "tellyvis") { message[0] = "* Telly starts to sing an anime# opening. Vis begs her to stop."; } else if (battle_enemy_name == "goosic") { message[0] = "* Goosic does a little two-step# like it's nothing."; } else if (battle_enemy_name == "sousborg") { message[0] = "* Sousborg preheats his next# attack."; } else if (battle_enemy_name == "axis") { message[0] = "* Axis seems on edge."; } else if (battle_enemy_name == "axis genocide") { message[0] = "* Finish what you started."; } else if (battle_enemy_name == "macro froggit") { message[0] = "* Macro Froggit reigns!"; } else if (battle_enemy_name == "guardener") { if (global.enemy_mode == 0) message[0] = "* Smells like lawnmower# clippings."; else if (global.enemy_mode >= 1) message[0] = "* You're starting to think you've# had your fill of plants."; } else if (battle_enemy_name == "flowey") { message[0] = "* missing."; } else if (battle_enemy_name == "ceroba") { switch (global.hotland_flag[2]) { case 0: message[0] = "* The battle continues."; break; case 1: message[0] = "* Mayhem has been unleashed."; break; case 2: message[0] = "* A crack has formed on Ceroba's# mask."; break; case 3: message[0] = "* A desperate chaos unfolds all# around you."; break; } } else if (battle_enemy_name == "martlet genocide final") { message[0] = "* The enemy grows weaker."; if (global.hotland_flag[9] >= 2) message[0] = "* Righteousness."; } } }