function scr_battle_core_directory_flavor_text_enemy_1_default_6() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "flier trio") { message[0] = "* Two of the Fliers are thinking# about getting girlfriends."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll is talking# Penilla's ears off."; } else if (battle_enemy_name == "micro froggit") { message[0] = "* Micro Froggit is trying to make# itself look bigger."; } else if (battle_enemy_name == "dalv") { message[0] = "* Echoes of conflict ring# throughout Dalv's desolate# estate."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* The Insomnitots brag to each# other about how long they've# been awake."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone is chasing Insomintot's sheep."; } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* Know Cone punches the igloo to# test its durability."; break; case 1: message[0] = "* Frostermit is contemplating a return into his fortress."; break; } } else if (battle_enemy_name == "martlet pacifist") { message[0] = "* Martlet is nervously consulting# her Royal Guard guide book."; } else if (battle_enemy_name == "cactony slither duo") { message[0] = "* You're unsure if this# situation is healthy. For# anyone."; } else if (battle_enemy_name == "el bailador") { message[0] = "* El Bailador throws sand in the# air like confetti."; } else if (battle_enemy_name == "starlo") { if (global.attack_cycle < 10) message[0] = "* You hear nothing but gunshots,# whip cracks, and a mighty# acoustic guitar."; else message[0] = "* You begin to sweat under the# immense heat."; } else if (battle_enemy_name == "tellyvis") { message[0] = "* You wonder where the mute# button is."; } else if (battle_enemy_name == "axis") { message[0] = "* Axis is flipping through the# Royal Guard guide book... in his# mind."; } else if (battle_enemy_name == "axis genocide") { message[0] = "* They are responsible."; } else if (battle_enemy_name == "macro froggit") { message[0] = "* Macro Froggit towers above# all."; } else if (battle_enemy_name == "jandroid duo") { message[0] = "* The Jandroid's are mopping# each other's faces."; } else if (battle_enemy_name == "jandroid goosic duo") { message[0] = "* Goosic amps up the tunes as# Jandroid lays down their mop!"; } else if (battle_enemy_name == "sousborg") { message[0] = "* Sousborg preheats his next# attack."; } else if (battle_enemy_name == "guardener") { if (global.enemy_mode == 0) message[0] = "* Guardener slams her arms into# the floor in agitation."; else if (global.enemy_mode >= 1) message[0] = "* Guardener gives it all she's# got!"; } else if (battle_enemy_name == "flowey") { message[0] = "* howdy! i'm flowey! flowey the# flower! hmmm you look confused!# toriel ought have taught you h"; } else if (battle_enemy_name == "ceroba") { message[0] = "* Ceroba's focus grows stronger."; } else if (battle_enemy_name == "martlet genocide final") { message[0] = "* The enemy can't last forever."; if (global.hotland_flag[9] >= 2) message[0] = "* Finality."; } } }