function scr_battle_core_directory_flavor_text_enemy_1_default_9() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* Know Cone tries hugging the igloo, hoping it will spring to life."; break; case 1: message[0] = "* Know Cone is dancing, hoping to befriend Frostermit."; break; } } else if (battle_enemy_name == "axis") { var random_number = irandom_range(0, 1); switch (random_number) { case 0: message[0] = "* Axis pinches the end of one of# his gloves and releases the air.# He finds it amusing."; break; case 1: message[0] = "* Axis thinks this music is a bit# intense for his tastes."; break; } } else if (battle_enemy_name == "axis genocide") { message[0] = "* Axis geno flavor 9."; } else if (battle_enemy_name == "flowey") { message[0] = "* clover would like to cry but# they have no eyes"; } } }