function scr_battle_core_directory_flavor_text_enemy_1_low_hp_1() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "flier solo") { message[0] = "* Flier is reconsidering his life# choices."; } else if (battle_enemy_name == "flier trio") { message[0] = "* Flier is reconsidering his life# choices."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* Penilla looks like she might# crack under the pressure."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Flier is reconsidering his life# choices."; } else if (battle_enemy_name == "sweet corn solo") { message[0] = "* Sweet Corn's smile looks forced."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* Sweet Corn's smile looks forced."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* Sweet Corn's smile looks forced."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Scroll is relying on his# self-imposed plot armor."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll is relying on his# self-imposed plot armor."; } else if (battle_enemy_name == "rorrim solo") { message[0] = "* Your reflection is skewed."; } else if (battle_enemy_name == "insomnitot solo") { message[0] = "* Insomnitot is hoping it'll feel# better in the morning."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* Insomnitot is hoping it'll feel# better in the morning."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone is quite enraged."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone is quite enraged."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* The igloo does not appear to be# structurally sound anymore."; break; case 1: message[0] = "* Frostermit is looking a bit# crabby with you."; break; } } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* The igloo does not appear to be# structurally sound anymore."; break; case 1: message[0] = "* Frostermit is looking a bit# crabby with you."; break; } } else if (battle_enemy_name == "trihecta together") { message[0] = "* Trihecta is teetering this way# and that."; } else if (battle_enemy_name == "trihecta separated") { message[0] = "* They're scrambling frantically."; } else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") { message[0] = "* Dunebud is dazed."; } else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo") { message[0] = "* Cactony is swaying back and# forth."; } else if (battle_enemy_name == "slither solo") { message[0] = "* Sir Slither tries to keep# whatever's in his pot from# spilling."; } else if (battle_enemy_name == "bowll solo") { message[0] = "* A few new ravines have surfaced."; } else if (battle_enemy_name == "flower girls") { switch (global.dunes_flag[31]) { case 1: message[0] = "* Violetta tries not to cry."; break; case 2: message[0] = "* Pedla tries to stay positive."; break; case 3: message[0] = "* Rosa tries to stay strong."; break; } } else if (battle_enemy_name == "tellyvis") { message[0] = "* Telly is frantically flipping# channels."; } else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo" || battle_enemy_name == "jandroid goosic duo") { message[0] = "* Jandroid doesn't seem to know# what they're doing anymore."; } else if (battle_enemy_name == "goosic") { message[0] = "* Goosic struggles to keep# dancing."; } else if (battle_enemy_name == "sousborg") { message[0] = "* Sousborg pours onion powder on# his wounds."; } } }