function scr_battle_core_directory_flavor_text_enemy_1_low_hp_2() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "flier solo") { message[0] = "* Flier seems to have several# regrets."; } else if (battle_enemy_name == "flier trio") { message[0] = "* Flier seems to have several# regrets."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* Penilla tries to bite the# bullet."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Flier seems to have several# regrets."; } else if (battle_enemy_name == "sweet corn solo") { message[0] = "* Sweet Corn is trying to stay# positive."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* Sweet Corn is trying to stay# positive."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* Sweet Corn is trying to stay# positive."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Scroll is trying to# teleport away."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Scroll is trying to# teleport away."; } else if (battle_enemy_name == "rorrim solo") { message[0] = "* Rorrim regrets approaching you."; } else if (battle_enemy_name == "insomnitot solo") { message[0] = "* Insomnitot is drifting in and# out of consciousness."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* Insomnitot is drifting in and# out of consciousness."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone stomps his feet in a# huff."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone stomps his feet in a# huff."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* The igloo is making distressed# noises."; break; case 1: message[0] = "* Frostermit retreats inside for a# moment to address a possible# cave in."; break; } } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* The igloo is making distressed# noises."; break; case 1: message[0] = "* Frostermit retreats inside for a# moment to address a possible# cave in."; break; } } else if (battle_enemy_name == "trihecta together") { message[0] = "* Hec is blaming their# situation on Tri."; } else if (battle_enemy_name == "trihecta separated") { message[0] = "* Now they are truly split apart."; } else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") { message[0] = "* Sand is spilling everywhere."; } else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo") { message[0] = "* Cactony sheds a tear and a few# needles."; } else if (battle_enemy_name == "slither solo") { message[0] = "* Sir Slither can't slither away# from this."; } else if (battle_enemy_name == "bowll solo") { message[0] = "* Bowll may break into tears soon."; } else if (battle_enemy_name == "flower girls") { message[0] = "* Petals fall around your feet."; } else if (battle_enemy_name == "tellyvis") { message[0] = "* Vis spits out a broken video# cassette."; } else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid duo") { message[0] = "* You hear metallic and# electrical noises as Jandroid# twitches."; } else if (battle_enemy_name == "goosic" || battle_enemy_name == "jandroid goosic duo") { message[0] = "* Goosic's music bends in and out# of tune."; } else if (battle_enemy_name == "sousborg") { message[0] = "* Sousborg is leaking oil.# Vegetable oil."; } } }