function scr_battle_core_directory_flavor_text_enemy_1_sparing_1() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "craniex") message[0] = "* Craniex is sparing you."; else if (battle_enemy_name == "ms mettaton") message[0] = "* Ms. Mettaton is totally sparing you!"; } else if (game_mode == "yellow") { if (battle_enemy_name == "flier solo") { message[0] = "* Flier is ready to return to his# regular life."; } else if (battle_enemy_name == "flier trio") { message[0] = "* Flier is ready to return to his# regular life."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* Penilla is packing up her art# supplies for the day."; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Flier is ready to return to his# regular life."; } else if (battle_enemy_name == "sweet corn solo") { message[0] = "* Sweet Corn is smiling# contentedly."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* Sweet Corn is smiling# contentedly."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* Sweet Corn is smiling# contentedly."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Mode 2k!!"; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* Crispy Mode 2k!!"; } else if (battle_enemy_name == "rorrim solo") { message[0] = "* Rorrim is looking for his next# big project."; } else if (battle_enemy_name == "decibat") { message[0] = "* Decibat is ready to return to# sleep."; } else if (battle_enemy_name == "dalv") { switch (enemy_mode) { case 2: message[0] = "* Dalv has lost all hope."; break; default: message[0] = "* Dalv looks unsure of what to do."; } } else if (battle_enemy_name == "micro froggit") { message[0] = "* Micro Froggit is waving goodbye."; } else if (battle_enemy_name == "insomnitot solo") { message[0] = "* Insomnitot is smiling at its# dream."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* Insomnitot is smiling at its# dream."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone has been enlightened."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Know Cone has been enlightened."; } else if (battle_enemy_name == "frostermit solo") { switch (enemy_mode) { case 0: message[0] = "* Frostermit is ready to scuttle# on its way."; break; case 1: message[0] = "* Frostermit is ready to scuttle# on its way."; break; } } else if (battle_enemy_name == "frostermit know cone duo") { switch (enemy_mode) { case 0: message[0] = "* Frostermit is ready to scuttle# on its way."; break; case 1: message[0] = "* Frostermit is ready to scuttle# on its way."; break; } } else if (battle_enemy_name == "dunebud solo" || battle_enemy_name == "dunebud duo") { message[0] = "* Dunebud is giggling."; } else if (battle_enemy_name == "slither solo") { message[0] = "* Sir Slither can't convince# you."; } else if (battle_enemy_name == "cactony solo" || battle_enemy_name == "cactony slither duo") { message[0] = "* Cactony feels love for the# first time."; } else if (battle_enemy_name == "bowll solo") { message[0] = "* Bowll is ready to discover his# true self."; } else if (battle_enemy_name == "flower girls") { switch (global.dunes_flag[31]) { case 1: message[0] = "* Violetta blushes."; break; case 2: message[0] = "* Pedla lets out a warm smile."; break; case 3: message[0] = "* Rosa gives you a thumbs up."; break; } } else if (battle_enemy_name == "starlo") { message[0] = "* Starlo's left hand is# shaking."; } else if (battle_enemy_name == "tellyvis") { message[0] = "* Telly-Vis hope you enjoyed the# program."; } else if (battle_enemy_name == "jandroid" || battle_enemy_name == "jandroid goosic duo" || battle_enemy_name == "jandroid duo") { message[0] = "* Jandroid finds you too# hygienic."; } else if (battle_enemy_name == "goosic") { message[0] = "* Goosic is lost in the music."; } else if (battle_enemy_name == "sousborg") { message[0] = "* Sousborg bows to your culinary# mastery!"; } else if (battle_enemy_name == "axis") { message[0] = "* Axis has cooled off."; } else if (battle_enemy_name == "axis genocide") { message[0] = "* Axis has cooled off."; } else if (battle_enemy_name == "guardener") { message[0] = "* Guardener cools down as steam# seeps from her arms."; } } }