function scr_battle_core_directory_flavor_text_enemy_1_sparing_2() { var battle_enemy_name = global.battle_enemy_name; var enemy_mode = global.enemy_mode; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "insomnitot solo") message[0] = "* Insomnitot is in its happy# place."; else if (battle_enemy_name == "insomnitot duo") message[0] = "* Insomnitot is in its happy# place."; } }