function scr_battle_core_directory_flavor_text_enemy_1_special() { var battle_enemy_name = global.battle_enemy_name; var game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "ms mettaton") message[0] = "* It seems that Ms. Mettaton is# getting bored of you."; } else if (game_mode == "yellow") { if (battle_enemy_name == "sweet corn solo") { message[0] = "* Sweet Corn jumps up and down in# celebration."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* Sweet Corn jumps up and down in# celebration."; } else if (battle_enemy_name == "decibat") { if ((global.action_1_selected_count + global.action_3_selected_count) == 5) message[0] = "* Decibat is shaking with anger."; else if ((global.action_1_selected_count + global.action_3_selected_count) == 4) message[0] = "* Decibat grinds his teeth# angrily and flinches at the# ruckus he caused."; else if ((global.action_1_selected_count + global.action_3_selected_count) == 3) message[0] = "* Decibat can't hear himself# think."; else if ((global.action_1_selected_count + global.action_3_selected_count) == 2) message[0] = "* Decibat is losing his patience# with you."; else if ((global.action_1_selected_count + global.action_3_selected_count) == 1) message[0] = "* Decibat twitches his large ears."; else if (global.action_2_selected_count == 4) message[0] = "* Decibat is being lulled to# sleep."; else if (global.action_2_selected_count == 3) message[0] = "* Decibat is enjoying the silence."; else if (global.action_2_selected_count == 2) message[0] = "* Decibat gives you a nod of# approval."; else if (global.action_2_selected_count == 1) message[0] = "* Decibat looks slightly more at# ease."; } else if (battle_enemy_name == "dalv") { message[0] = "* Dalv looks unsure of what to do."; } else if (battle_enemy_name == "micro froggit") { message[0] = "* Micro Froggit is shocked you# managed to land a hit."; } else if (battle_enemy_name == "frostermit know cone duo") { message[0] = "* Know Cone knew someone was# there!"; } else if (battle_enemy_name == "martlet pacifist") { message[0] = "* A couple feathers litter the# ground."; } else if (battle_enemy_name == "goosic") { message[0] = "* Goosic is liking the new tune."; } else if (battle_enemy_name == "axis") { message[0] = "* Axis is staring at you blankly# until you do something."; } } }