function scr_battle_core_directory_flavor_text_enemy_1_special_2() { var battle_enemy_name = global.battle_enemy_name; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "martlet pacifist") message[0] = "* Martlet is searching her guide# book for first-aid# procedures."; else if (battle_enemy_name == "axis") message[0] = "* Axis feels something..."; } }