function scr_battle_core_directory_flavor_text_intro() { var battle_enemy_name = global.battle_enemy_name; var game_mode = global.game_mode; if (game_mode == "customs") { if (battle_enemy_name == "craniex") { message[0] = "* Craniex steps toward the class,# ready to give another boring# lecture."; } else if (battle_enemy_name == "ms mettaton") { if (global.ms_mettaton_transformed == false) message[0] = "* Ms. Mettaton strikes!"; else if (global.ms_mettaton_transformed == true) message[0] = "* Ms. Mettaton EX makes her grand# debut!"; } } else if (game_mode == "yellow") { if (battle_enemy_name == "froggit intro") { message[0] = "* Froggit hopped close!"; } else if (battle_enemy_name == "flier solo") { message[0] = "* Flier is giving fighting a try!"; } else if (battle_enemy_name == "flier trio") { message[0] = "* You are overwhelmed by# depressing vibes."; } else if (battle_enemy_name == "penilla solo") { message[0] = "* Penilla draws near!"; } else if (battle_enemy_name == "flier penilla duo") { message[0] = "* Penilla seems to be dreading# this battle."; } else if (battle_enemy_name == "sweet corn solo") { message[0] = "* Sweet Corn hops up excitedly."; } else if (battle_enemy_name == "sweet corn duo") { message[0] = "* You can already feel the# cavities."; } else if (battle_enemy_name == "sweet corn penilla duo") { message[0] = "* Penilla encounters you.#* Sweet Corn comes out of nowhere# acting excited."; } else if (battle_enemy_name == "crispy scroll solo") { message[0] = "* Crispy Scroll is looking for# someone to talk to."; } else if (battle_enemy_name == "crispy scroll penilla duo") { message[0] = "* A powerful lone warrior and his# pencil companion encounter you!"; } else if (battle_enemy_name == "rorrim solo") { message[0] = "* Rorrim encounters you!"; } else if (battle_enemy_name == "decibat") { message[0] = "* Decibat makes his presence# known."; } else if (battle_enemy_name == "dalv") { message[0] = "* Dalv musters his fighting# spirit."; } else if (battle_enemy_name == "micro froggit") { message[0] = "* You notice Micro Froggit# attacking you!"; } else if (battle_enemy_name == "insomnitot solo") { message[0] = "* Insomnitot staggers forward."; } else if (battle_enemy_name == "insomnitot duo") { message[0] = "* You suddenly feel like taking a# nap."; } else if (battle_enemy_name == "know cone solo") { message[0] = "* Know Cone comes to see if you# are made of fire.#* You aren't."; } else if (battle_enemy_name == "know cone insomnitot duo") { message[0] = "* Insomnitot appears!#* Know Cone wanders in, chasing a# butterfly."; } else if (battle_enemy_name == "frostermit solo") { message[0] = "* There is an igloo here."; } else if (battle_enemy_name == "frostermit know cone duo") { message[0] = "* Know Cone encounters you, and# an igloo."; } else if (battle_enemy_name == "trihecta together") { message[0] = "* Trihecta wobbles forward!"; } else if (battle_enemy_name == "trihecta separated") { message[0] = "* Trihecta regroups, then bickers."; } else if (battle_enemy_name == "martlet pacifist") { message[0] = "* Martlet of the Royal Guard is# waiting for your turn."; } else if (battle_enemy_name == "martlet genocide") { message[0] = "* Martlet seems puzzled."; } else if (battle_enemy_name == "dunebud solo") { message[0] = "* Dunebud popped out of the sand!"; } else if (battle_enemy_name == "dunebud duo") { message[0] = "* Double trouble!"; } else if (battle_enemy_name == "cactony solo") { message[0] = "* Cactony comes to share his pain."; } else if (battle_enemy_name == "slither solo") { message[0] = "* Sir Slither has a proposition!# (real)"; } else if (battle_enemy_name == "bowll solo") { message[0] = "* Bowll charges near you!"; } else if (battle_enemy_name == "cactony slither duo") { message[0] = "* Cactony wandered in, Sir# Slither closely following."; } else if (battle_enemy_name == "el bailador") { if (global.route != 3) message[0] = "* It's time to dance!"; else message[0] = "* Another roadblock."; } else if (battle_enemy_name == "flower girls") { switch (global.dunes_flag[31]) { case 1: message[0] = "* Violetta passively approaches# from the flowerbed."; break; case 2: message[0] = "* Pedla approaches from the# flowerbed, offering you a# flower."; break; case 3: message[0] = "* Rosa approaches from the# flowerbed, twisting a flower in# her hand."; break; default: message[0] = "* ..."; } } else if (battle_enemy_name == "ceroba genocide") { message[0] = "* The atmosphere chills with ire."; } else if (battle_enemy_name == "starlo") { if (global.attack_cycle == 0) message[0] = "* Showdown!"; else message[0] = "* Duel!"; } else if (battle_enemy_name == "tellyvis") { message[0] = "* Telly-Vis tunes in!"; } else if (battle_enemy_name == "jandroid") { message[0] = "* Jandroid strolls up, whistling# a pitchy tune."; } else if (battle_enemy_name == "goosic") { message[0] = "* Goosic has come to share some# sounds."; } else if (battle_enemy_name == "sousborg") { message[0] = "* Sousborg is ready to put your# culinary skills to the test!"; } else if (battle_enemy_name == "jandroid goosic duo") { message[0] = "* The robotic duo, Jandroid and# Goosic, are here!"; } else if (battle_enemy_name == "jandroid duo") { message[0] = "* Rinse, repeated."; } else if (battle_enemy_name == "axis") { message[0] = "* Axis Model 014, ready to# attack!"; } else if (battle_enemy_name == "axis genocide") { message[0] = "* Axis Model 014, ready to# defend."; } else if (battle_enemy_name == "macro froggit") { message[0] = "* You notice Micro Froggit# attacking you!"; if (global.turns_passed > 0) message[0] = "* What the..."; } else if (battle_enemy_name == "guardener") { message[0] = "* Guardener ensnares you!"; } else if (battle_enemy_name == "ceroba") { if (global.hotland_flag[2] == 0) message[0] = "* No turning back."; else if (global.hotland_flag[2] == 1) message[0] = "* Let justice be done."; else message[0] = "* Ceroba is shaken by the# memory."; } else if (battle_enemy_name == "martlet genocide final") { message[0] = "* The zenith of Monsterkind."; if (global.hotland_flag[9] >= 2) message[0] = "* Fallen down."; } } }