function scr_battle_core_directory_no_attack() { var battle_enemy_name = global.battle_enemy_name; var enemy_attack = global.enemy_attack; var game_mode = global.game_mode; if (game_mode == "customs") { } else if (game_mode == "yellow") { if (battle_enemy_name == "decibat") { script_execute(scr_start_enemy_sparing_decibat); no_loop_can_attack = true; } else if (battle_enemy_name == "dalv") { script_execute(scr_start_enemy_no_attack_dalv); no_loop_can_attack = true; } else if (battle_enemy_name == "insomnitot solo") { script_execute(scr_start_enemy_no_attack_insomnitot_solo); no_loop_can_attack = true; } else if (battle_enemy_name == "insomnitot duo") { script_execute(scr_start_enemy_no_attack_insomnitot_duo); no_loop_can_attack = true; } else if (battle_enemy_name == "know cone insomnitot duo") { script_execute(scr_start_enemy_no_attack_know_cone_insomnitot_duo); no_loop_can_attack = true; } else if (battle_enemy_name == "martlet pacifist") { script_execute(scr_start_enemy_no_attack_martlet_pacifist); no_loop_can_attack = true; } else if (battle_enemy_name == "martlet genocide") { script_execute(scr_start_enemy_no_attack_martlet_genocide); no_loop_can_attack = true; } else if (battle_enemy_name == "dummy training pacifist") { script_execute(scr_start_enemy_no_attack_dummy_training_pacifist); no_loop_can_attack = true; } else if (battle_enemy_name == "axis" || battle_enemy_name == "axis genocide") { script_execute(scr_start_enemy_no_attack_axis); no_loop_can_attack = true; } } }