function scr_battle_draw_item_names() { var item_object_hold = global.item_object_hold; var draw_x_disjoint = item_object_hold.draw_x_disjoint; var draw_y_disjoint = item_object_hold.draw_y_disjoint; var item_slot = item_object_hold.item_slot; if (global.game_mode == "customs") { if (item_slot == "Hot Dog...?") battle_menu_option_string = "* Hot Dog"; } else if (global.game_mode == "yellow") { if (item_slot == "Missing Poster") battle_menu_option_string = "* Poster"; else if (item_slot == "Snowdin Map") battle_menu_option_string = "* Snowdin Map"; else if (item_slot == "Matches") battle_menu_option_string = "* Matches"; else if (item_slot == "Lukewarm Coffee") battle_menu_option_string = "* Lukewarm Cff"; else if (item_slot == "Soggy Mitten") battle_menu_option_string = "* Soggy Mitten"; else if (item_slot == "Lemonade") battle_menu_option_string = "* Lemonade"; else if (item_slot == "Candy Corn") battle_menu_option_string = "* Candy Corn"; else if (item_slot == "Corn Dog") battle_menu_option_string = "* Corn Dog"; else if (item_slot == "Sponge Cake") battle_menu_option_string = "* Sponge Cake"; else if (item_slot == "Homemade Cookie") battle_menu_option_string = "* Cookie"; else if (item_slot == "Hot Pop") battle_menu_option_string = "* Hot Pop"; else if (item_slot == "Lukewarm Pop") battle_menu_option_string = "* Lukewarm Pop"; else if (item_slot == "Cold Pop") battle_menu_option_string = "* Cold Pop"; else if (item_slot == "Coffee") battle_menu_option_string = "* Coffee"; else if (item_slot == "Pancake") battle_menu_option_string = "* Pancake"; else if (item_slot == "G.B. Bear") battle_menu_option_string = "* G.B. Bear"; else if (item_slot == "Packing Peanuts") battle_menu_option_string = "* Peanuts"; else if (item_slot == "Moss Salad") battle_menu_option_string = "* Moss Salad"; else if (item_slot == "Dihydrogen Monoxide") battle_menu_option_string = "* H2O"; else if (item_slot == "Gravity Granola") battle_menu_option_string = "* G Granola"; else if (item_slot == "Floral Cupcake") battle_menu_option_string = "* Fl Cupcake"; else if (item_slot == "Popato Chisps") battle_menu_option_string = "* Chisps"; else if (item_slot == "Monster Candy") battle_menu_option_string = "* MnstrCndy"; else if (item_slot == "Monster Candy+") battle_menu_option_string = "* MnstrCndy+"; else if (item_slot == "Feisty Slider") battle_menu_option_string = "* F Slider"; else if (item_slot == "G. Pear") battle_menu_option_string = "* Pear"; else if (item_slot == "G. Coffee") battle_menu_option_string = "* G. Coffee"; else if (item_slot == "Toy Gun") battle_menu_option_string = "* Toy Gun"; else if (item_slot == "Wild Revolver") battle_menu_option_string = "* W. Revolver"; else if (item_slot == "Worn Hat") battle_menu_option_string = "* Worn Hat"; else if (item_slot == "Rubber Ammo") battle_menu_option_string = "* Rubber"; else if (item_slot == "Pebble Ammo") battle_menu_option_string = "* Pebbles"; else if (item_slot == "Ice Pellets") battle_menu_option_string = "* Ice Ammo"; else if (item_slot == "Cff Bean Ammo") battle_menu_option_string = "* Coffee Ammo"; else if (item_slot == "Glass Ammo") battle_menu_option_string = "* Glass Ammo"; else if (item_slot == "Flint") battle_menu_option_string = "* Flint Ammo"; else if (item_slot == "Silver Ammo") battle_menu_option_string = "* Silver Ammo"; else if (item_slot == "Super Ammo") battle_menu_option_string = "* Super Ammo"; else if (item_slot == "Friendliness Pellets") battle_menu_option_string = "* F Pellets"; else if (item_slot == "Patch") battle_menu_option_string = "* Patch"; else if (item_slot == "Feather") battle_menu_option_string = "* Feather"; else if (item_slot == "Honeydew Pin") battle_menu_option_string = "* Honeydew Pin"; else if (item_slot == "Band Merch Pin") battle_menu_option_string = "* Band Pin"; else if (item_slot == "Fancy Holster") battle_menu_option_string = "* F Holster"; else if (item_slot == "Safety Goggles") battle_menu_option_string = "* Goggles"; else if (item_slot == "Delta Rune Patch") battle_menu_option_string = "* DR Patch"; else if (item_slot == "Golden Scarf") battle_menu_option_string = "* G Scarf"; else battle_menu_option_string = "* " + item_slot; } battle_menu_option_x = obj_dialogue_box_battle.x + draw_x_disjoint; battle_menu_option_y = obj_dialogue_box_battle.y + draw_y_disjoint; script_execute(scr_draw_text_effect_twitchy_textbox_battle_menu_options); }