function scr_create_background_battle_yellow() { var current_world_value = script_execute(scr_determine_world_value_yellow); switch (current_world_value) { case 0: case 1: instance_create(0, 0, obj_background_enemy_battle); break; case 2: instance_create(0, 0, obj_background_enemy_battle_snowdin_yellow); break; case 3: instance_create(0, 0, obj_background_enemy_battle_dunes_yellow); break; case 4: instance_create_depth(0, 0, 50, obj_background_enemy_battle_steamworks_yellow); break; } }