function scr_create_background_battle_yellow() //gml_Script_scr_create_background_battle_yellow { var current_world_value = script_execute(gml_Script_scr_determine_world_value_yellow) switch current_world_value { case 0: case 1: instance_create(0, 0, obj_background_enemy_battle) break case 2: instance_create(0, 0, obj_background_enemy_battle_snowdin_yellow) break case 3: instance_create(0, 0, obj_background_enemy_battle_dunes_yellow) break case 4: instance_create_depth(0, 0, 50, obj_background_enemy_battle_steamworks_yellow) break } }