function scr_cutscene_battle_guardener_1() //gml_Script_scr_cutscene_battle_guardener_1 { switch scene { case 0: if (message_current == 1) cutscene_wait(1.5) break case 1: draw_enabled = false instance_create_depth(-100, 220, -100, obj_guardener_guy_a) instance_create_depth((room_width + 100), 220, -100, obj_guardener_guy_b) cutscene_advance() break case 2: if (obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target) cutscene_advance() case 3: cutscene_wait(1) break case 4: cutscene_advance() message_adv = true break case 5: if (message_current == 11) cutscene_wait(1) break case 6: message[11] = "THEY KNOW.#I JUST SAID THAT." message_length = string_length(message[message_current]) cutscene_advance() break case 7: cutscene_wait(1) break case 8: draw_enabled = false cutscene_advance() break case 9: cutscene_wait(1.5) break case 10: message_adv = true cutscene_advance() break case 11: if (message_current >= 12 && characters >= message_length) { message_adv = true if (message_current == 13) cutscene_advance() } break } switch message_current { case 1: case 11: case 12: case 13: skippable = false break default: skippable = true break } }