function scr_cutscene_battle_guardener_1() { switch (scene) { case 0: if (message_current == 1) cutscene_wait(1.5); break; case 1: draw_enabled = false; instance_create_depth(-100, 220, -100, obj_guardener_guy_a); instance_create_depth(room_width + 100, 220, -100, obj_guardener_guy_b); cutscene_advance(); break; case 2: if (obj_guardener_guy_a.is_on_target && obj_guardener_guy_b.is_on_target) cutscene_advance(); case 3: cutscene_wait(1); break; case 4: cutscene_advance(); message_adv = true; break; case 5: if (message_current == 11) cutscene_wait(1); break; case 6: message[11] = "THEY KNOW.#I JUST SAID THAT."; message_length = string_length(message[message_current]); cutscene_advance(); break; case 7: cutscene_wait(1); break; case 8: draw_enabled = false; cutscene_advance(); break; case 9: cutscene_wait(1.5); break; case 10: message_adv = true; cutscene_advance(); break; case 11: if (message_current >= 12 && characters >= message_length) { message_adv = true; if (message_current == 13) cutscene_advance(); } break; } switch (message_current) { case 1: case 11: case 12: case 13: skippable = false; break; default: skippable = true; break; } }